![]() ![]() The game is really enjoyable and never gets boring. Have a look at the names of the missions and you know what I mean. While being a military sim that surely IS about killing them the humor is always present. The graphics are pretty nice and the best of all - the sound! Great music and good soundeffects just add their part to the atmosphere of this game. Those you lose are mentioned at the end of each mission. your little soldiers got different names and ranks. The missions get more complex, starting with simple "kill all enemies" over to destroying buildings, activating switches etc. While having a simple concept the game evolves as you progress. So what did this game do to deserve the highest rating? First of all it combines some strategic aspects and you control your little squad with the mouse. The regular visitors among you may know that I am not the biggest Action-Fan or even like military games. It's basically like CF1, only a little improved in every way, and just enough so you can love it as much as you did the first part. The gameplay also features other standard stuff: getting into various vehicles, throwing grenades, shooting missiles and so on. However, it mainly takes place in the deserts where you have to shoot little people with turbans - obviously they weren't too popular even way back then. It features better graphics, gameplay and missions. That's why I'll neglect the storyline and get down to business right away: First of all, this sequel has advanced a lot. If you've come here, you probably checked out Cannon Fodder 1 already. Finding strategic defense positions can be vital as well. Standard bullets are joined by collectible grenades and rockets - use these wisely, as nothing else can destroy huts or vehicles. The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange 'Alien Planet'. The basic gameplay remained the same - guide a team of soldiers through a succession of levels populated by trees, huts and lakes. After the success of Cannon Fodder, a sequel was inevitable. ![]()
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